: A chicken and an egg are lying in bed after a passionate bout of love-making. Suddenly, the egg lights a cigarette and says, 'Well, i guess that answers THAT question.' :

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Sarcastic, selfless, single, and sometimes selfish, this is me.

I can never find the right words to say/type when it comes to these things, but I figured I might as well give some insight to the method behind this madness.

vectorelement is.....what it is. I havent put much time into this site as I've wanted, due to the amount of schoolwork and freelance work that had top priority over the past year of this site's existence. However, college is now a thing of the past. Besides work, I can dedicate my time to anything I want, including vectorelement.

Ideas and concepts have come and passed; some short-lived, and others worthy of being fully developed. Whatever the case may be, hopefully I will incorporate older concepts and introduce them in new ways.

FLASH BANG
If it hasn't been noticed already, I take pride in my Flash work. My inspiration first came from 2Advanced's Club 01 Intro back in 2001. Soon after I saw that, I sought out to learn and understand the style of animation presented in that piece. At the time, I wasn't familiar with Flash at all. Keyframing was a pain in the ass, as I couldn't figure out how to create a simple motion tween.

With enough practice and determination to be my best, my first Flash project, Phat Bass, was a success and a hit among those who saw it. Featuring over 2500 frames of straight timeline animation at 30 frames per second, Phat Bass has to be one of my greatest achievements.

I followed that up with the Rockman Project 3 Intro featuring audio from a classmate. To this day, I'll still give him credit for that, because the project just wouldn't have been the same without it.

With some downtime from major Flash projects after the Spring 2002 semester, I knew I needed to get back on track and start testing and measuring my capability. After two years of school, with a good amount of projects under my belt, I wanted to showcase them in the best way possible. At the end of 2002, and into 2003, I worked on project_c.